Subscene
In complex scene construction, a single scene often contains a large number of models, structures, and logical relationships. To improve clarity, maintainability, and reusability, iCraft provides the Subscene feature.
A Subscene allows you to create an independent, nested scene within a specific element. This nested scene has full editing capabilities—just like a regular main scene—and can be reused, managed, and presented as a whole.
This capability is especially valuable in complex engineering scenarios such as architectural design, industrial equipment modeling, digital twins, and process systems.
What is a Subscene?
A Subscene is an independent scene space attached to a specific element:
A complete 3D editing environment
Contains its own models, lighting, animations, interactions, and logic
Can be nested within the main scene as a whole
Appears as a single “element” in the main scene
You can think of it as: “a scene within a scene”, or a “nestable micro-project.”
How to Create and Edit a Subscene?
Advantages of Subscenes
Optimized Performance, Smooth Experience The editor only renders objects at the current level in real time, significantly reducing GPU memory usage in large-scale projects.
Modular Design, Clear Structure Break down complex scenes into multiple submodules. Each module is represented as a Subscene, making the hierarchy easy to understand.
Enhanced Interaction, Engaging Experience Provides end users with a progressive, layered exploration experience that aligns with natural spatial cognition.
Independent Editing, No Interference Each Subscene supports full editing capabilities, including lighting, camera control, animation setup, and independent model management.
Typical Use Cases
Scenario 1: Campus and Interior Switching
Approach: The main scene represents a full view of a technology campus. Each building is assigned its own Subscene.
Result: Users can smoothly navigate the campus. When clicking on a building, they can “enter” it to explore offices, workstations, and asset layouts.
Scenario 2: Complex Equipment Decomposition
Approach: The main scene contains a complete server rack model. A Subscene is created for the rack.
Result: Inside the Subscene, detailed elements such as server boards and cable connections can be modeled without increasing the rendering load of the main scene.
Scenario 3: Logical Group Management
Approach: Components are grouped into different Subscenes based on business logic (e.g., power systems, cooling systems).
Result: Greatly improves collaboration efficiency, allowing team members to focus on their respective Subscenes independently.
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