In the iCraft editor, the Scene Properties Panel is the core control center that defines the overall “visual appeal” and “atmosphere” of your 3D space. By adjusting scene parameters, you can quickly transform a clean, minimal workspace into a distinctive environment with strong personal style.
You can get a detailed guide to scene parameter settings. When you click on a blank area in the Scene Editing Area, you can configure the global parameters of the current 3D scene.
Basic Display Settings
This section determines the foundational visual feedback of the canvas:
Background
Set the scene background type. The default is “Solid Color”, with a default color of #F5F5F5.
You can choose from the dropdown options: Linear Gradient/ Radial Gradient/ Background Image.
If you select a solid or gradient background, you can adjust the base color using the color picker below.
If you select a background image, you can choose a system preset image or upload a local image as the background.
Tip Scaling
Toggle switch (default: Off). When enabled, element tip pop-ups will scale synchronously with the camera view. When disabled, tip pop-ups remain at a constant size regardless of camera zoom level.
Axis
Toggle switch (default: Off). Controls whether the X/Y/Z axis guide lines at the center of the scene are displayed.
Grid & Ground
The grid is not only a visual reference but also ensures precision in the “building block” construction workflow.
Show Grid
Toggle switch (default: On). Controls whether the reference grid at the bottom of the scene is displayed.
Grid Line Colors
Customize the grid line colors.
The grid consists of Major Grid (primary measurement units) and Minor Grid (subdivisions within each major grid). 1 Major Grid = 2×2 Minor Grids. You can set different colors for major and minor grids. Default Major Grid color: #C5C5C5. Default Minor Grid color: #E8E8E8 .
Show Ground
Toggle switch (default: On). Enables or disables the ground plane of the scene.
Size
Defines the edge length of the square ground plane. The parameter represents the number of major grids per side.
Default value: 200
Adjustable range: 1–500
Thickness
Defines the height of the ground plane. The ground is typically a thin plane with a small height value.
Default value: 0.2
Adjustable range: 0.1–1
Ground Color
The color of the ground plane itself. You can modify it using the color picker.
Default: #FFFFFF
Opacity
Controls the transparency of the ground plane.
Default value: 0.3
Adjustable range: 0.1–1
Environment
Environment parameters determine the overall lighting tone and shadow atmosphere of the scene.
Style
Preset environmental styles for the scene. Quickly apply predefined lighting and reflection settings. Styles become available after enabling the Skybox. You can choose from multiple preset scene styles in the dropdown menu.
Default selection: “room1”
Ambient Light Intensity
Controls the brightness of ambient lighting in the scene, ensuring it is neither too dark nor overexposed.
Default value: 0.2
Adjustable range: 0–2
Skybox
Toggle switch (default: Off). Determines whether to enable a Skybox, replacing the solid background with a realistic 360° panoramic environmental background.
Skybox Blur
Adjusts the blur level of the skybox background. Higher values create a softer, more blurred background, preventing it from distracting from main elements.
Default value: 0.2
Adjustable range: 0–1
Post-Processing Effects
Post-processing is the secret weapon for enhancing the “premium feel” of a 3D scene—especially in scenarios with high lighting requirements.
Bloom
Toggle switch (default: Off). Enables the Bloom effect, causing high-brightness areas (such as lights or glowing components) to emit a halo effect.
Bloom Intensity
Controls the strength of the bloom effect. Higher values produce stronger glow halos.
Default value: 0.5
Adjustable range: 0–3
Bloom Threshold
Defines the brightness threshold required to trigger bloom. Higher values mean only extremely bright areas will produce glow effects.
Default value: 0.95
Adjustable range: 0–1
Bloom Blur
Controls the softness and diffusion range of the glow effect.
Higher values: Softer glow, wider diffusion, more atmospheric appearance.
Lower values: Sharper glow edges, narrower range, more concentrated halo.