> For the complete documentation index, see [llms.txt](https://docs.icraft.design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.icraft.design/editor-features/property-panel/scene-property-panel.md).

# Scene Property Panel

In the iCraft editor, the **Scene Properties Panel** is the core control center that defines the overall “visual appeal” and “atmosphere” of your 3D space. By adjusting scene parameters, you can quickly transform a clean, minimal workspace into a distinctive environment with strong personal style.

You can get a detailed guide to scene parameter settings. When you click on a blank area in the Scene Editing Area, you can configure the global parameters of the current 3D scene.

## Basic Display Settings

This section determines the foundational visual feedback of the canvas:

* #### **Background**

  Set the scene background type. The default is **“Solid Color”**, with a default color of **`#F5F5F5`**.

  You can choose from the dropdown options: Linear Gradient/ Radial Gradient/ Background Image.\
  If you select a solid or gradient background, you can adjust the base color using the color picker below.\
  If you select a background image, you can choose a system preset image or upload a local image as the background.

<div data-full-width="true"><figure><img src="/files/dEtLuloce4vmLGblDNJC" alt=""><figcaption></figcaption></figure></div>

* #### **Tip Scaling**

  Toggle switch (default: Off). When enabled, element tip pop-ups will scale synchronously with the camera view. When disabled, tip pop-ups remain at a constant size regardless of camera zoom level.

<figure><img src="/files/FfQrhh4n1mogvHp45hdA" alt=""><figcaption></figcaption></figure>

* #### **Axis**

  Toggle switch (default: Off). Controls whether the X/Y/Z axis guide lines at the center of the scene are displayed.

<figure><img src="/files/IlmluU1aLxu9HaYI0amO" alt=""><figcaption></figcaption></figure>

***

## **Grid & Ground**

The grid is not only a visual reference but also ensures precision in the “building block” construction workflow.

* #### **Show Grid**

  Toggle switch (default: On). Controls whether the reference grid at the bottom of the scene is displayed.

<figure><img src="/files/tPLpfbHJHYelz5FW3SqQ" alt=""><figcaption></figcaption></figure>

* #### **Grid Line Colors**

  Customize the grid line colors.

  The grid consists of Major Grid (primary measurement units) and Minor Grid (subdivisions within each major grid). 1 Major Grid = 2×2 Minor Grids. You can set different colors for major and minor grids. Default Major Grid color: **`#C5C5C5`.** Default Minor Grid color: **`#E8E8E8` .**

<figure><img src="/files/gRjTxt6GbpfbzxXm3VzE" alt=""><figcaption></figcaption></figure>

* #### **Show Ground**

  Toggle switch (default: On). Enables or disables the ground plane of the scene.
* #### **Size**

  Defines the edge length of the square ground plane. The parameter represents the number of major grids per side. \
  Default value: 200\
  Adjustable range: `1–500`
* #### **Thickness**

  Defines the height of the ground plane. The ground is typically a thin plane with a small height value.\
  Default value: 0.2\
  Adjustable range: `0.1–1`

<figure><img src="/files/Tw31oXpTFf9rrVnQOW7p" alt=""><figcaption></figcaption></figure>

* #### **Ground Color**

  The color of the ground plane itself. You can modify it using the color picker.\
  Default: **`#FFFFFF`**
* #### Opacity

  Controls the transparency of the ground plane.\
  Default value: 0.3

  Adjustable range: `0.1–1`

<figure><img src="/files/iDiLsaiYMGQbFs91kosd" alt=""><figcaption></figcaption></figure>

***

## Environment

Environment parameters determine the overall lighting tone and shadow atmosphere of the scene.

* #### Style

  Preset environmental styles for the scene. Quickly apply predefined lighting and reflection settings. Styles become available after enabling the **Skybox**. You can choose from multiple preset scene styles in the dropdown menu.\
  Default selection: “room1”

<figure><img src="/files/qINZ8BBWGNMcY8zwk0oT" alt=""><figcaption></figcaption></figure>

* #### Ambient Light Intensity

  Controls the brightness of ambient lighting in the scene, ensuring it is neither too dark nor overexposed.

  Default value: 0.2

  Adjustable range: `0–2`
* #### Skybox

  Toggle switch (default: Off). Determines whether to enable a **Skybox**, replacing the solid background with a realistic 360° panoramic environmental background.
* #### Skybox Blur

  Adjusts the blur level of the skybox background. Higher values create a softer, more blurred background, preventing it from distracting from main elements.

  Default value: 0.2

  Adjustable range: `0–1`

<figure><img src="/files/g8BdtmHborwnOtaceTrP" alt=""><figcaption></figcaption></figure>

***

## Post-Processing Effects

Post-processing is the secret weapon for enhancing the “premium feel” of a 3D scene—especially in scenarios with high lighting requirements.

* #### Bloom

  Toggle switch (default: Off). Enables the **Bloom** effect, causing high-brightness areas (such as lights or glowing components) to emit a halo effect.
* #### Bloom Intensity

  Controls the strength of the bloom effect. Higher values produce stronger glow halos.

  Default value: 0.5

  Adjustable range: `0–3`

<figure><img src="/files/b2lf0rfZRcT8dS84BZiT" alt=""><figcaption></figcaption></figure>

* #### Bloom Threshold

  Defines the brightness threshold required to trigger bloom. Higher values mean only extremely bright areas will produce glow effects.<br>

  Default value: 0.95

  Adjustable range: 0–1

<figure><img src="/files/nVnvaCyQLPCzgmT3f4xy" alt=""><figcaption></figcaption></figure>

* #### Bloom Blur

  Controls the softness and diffusion range of the glow effect.<br>

  Higher values: Softer glow, wider diffusion, more atmospheric appearance.

  Lower values: Sharper glow edges, narrower range, more concentrated halo.

  Default value: 0.4

  Adjustable range: `0–1`

<figure><img src="/files/OumTjGIk6X5q9XZUMv9h" alt=""><figcaption></figcaption></figure>


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