Scene Elements List Panel
The Scene Element List Panel, located in the upper-right corner of the editor, is the core area for managing your scene’s logical structure. It provides a visual directory and operational entry point for all elements in the scene.
Through this panel, you can quickly locate, select, organize, and manage scene elements—significantly improving scene construction and editing efficiency.

Overview of Core List Functions
Within this panel, you can perform the following basic operations on every element in the scene:
Search & Filtering Tools
When a scene contains hundreds or even thousands of objects, manual browsing becomes impractical. The toolbar at the top of the panel provides powerful search capabilities:
- Category Filtering
You can quickly filter elements by type. Supported element types include:
Light Filtering: Directional Light, Spot Light, Point Light
Geometry Filtering: Cube, Prism, Cylinder, Sphere, Cone, Torus, Plane, Shape
Text Filtering: Text, 3D Text
Path Filtering: Line,Tube
Model Filtering: Asset Library Models, Customer Models, Images, Icons, SVG
With search and filtering tools, you can precisely batch-adjust and edit elements that meet specific criteria.
Hierarchy & Group Management
iCraft supports flexible parent-child hierarchy relationships—an essential feature for managing complex scenes.
- Hierarchical Nesting
You can drag elements within the list and drop them onto a group to make them child objects of that group.
Linked Transformation: When you move, rotate, or scale a group, all child objects will follow simultaneously.
Independent Adjustment: You can still select and fine-tune individual child objects without affecting the rest of the group.
Efficiency Tips
Develop a Naming Habit Name objects early in the building process. This greatly reduces maintenance complexity later.
Use Groups for Categorization Group elements by type or area. By hiding an entire group, you can switch between different scene views as easily as switching slides.
Lock Large Background Elements Once your scene framework is complete, lock the ground and major background structures immediately. This prevents accidental edits while refining smaller central elements.
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