Animation Layout
With the Animation Editor, you can bring static models to life. This chapter introduces the layout and core components of the animation interface. The editor is mainly divided into the following six functional areas:

Scene Editor / Main Canvas (①)
Function Overview
The Scene Editor is the primary workspace for the 3D scene. It displays the real coordinate system and grid, and supports intuitive operations such as dragging, selection, zooming, and rotation.
Key Features
Display the current scene
Select objects directly to apply animations
Support zooming, panning, and rotating the view
Common Operations
Click on elements to create animations
Use the
mouse wheelto zoom; hold theright mouse buttonto panHold the
middle mouse buttonor pressALT + left mouse buttonto freely rotate the view
Animation Sequence Manager (②)
Function Overview
The Animation Sequence Manager is used to organize all animation schemes and nodes within the current scene. It acts as the structural hierarchy of animations.
Key Features
Display hierarchical structures (animation groups, pipelines, keyframes, etc.)
Support parallel management of multiple animation sequences
Enable grouping for complex workflow decomposition
Common Operations
Create or clear animation sequences
Add parallel animation groups
Add sequential animation groups
Add camera keyframes
Add exit Subscene animations
Delete or duplicate animation nodes
Adjust animation execution order
Animation Properties Panel (③)
Function Overview
The Animation Properties Panel is used for fine-tuning animation parameters. It is the core control area for animation behavior and visual effects.
Key Features
Select animation types
Control duration and delay
Adjust animation parameters
Preview the current animation
Common Operations
Switch animation styles
Fine-tune parameters
Quickly preview animations
Top Navigation Bar (④)
Function Overview
The Top Navigation Bar contains global commands and project-level operations, serving as a quick access point for commonly used features.
Key Features
Project management: New / Open / Save / Save As / Export / Publish
Undo / Redo operations
Preview and presentation modes
Sharing and exporting
Project naming and quick switching
Common Operations
Project Management: Create, open, save, export, or publish projects
Preview & Presentation: Switch to preview mode for immersive viewing or animation playback
General Settings: Theme settings, shortcuts, usage tips, and real-time help
Basic Editing: Select all, copy, paste, group, undo, redo, delete, clear scene
Layout & Animation: Quickly switch between layout mode and animation mode
Camera Bar (⑤)
Function Overview
The Camera Bar, located at the bottom, is used to control view modes and camera settings. It enables quick switching between editing and preview perspectives.
Key Features
Switch between 3D and 2D views
Toggle camera types (orthographic / perspective)
Enable or disable auto-rotation
Manage custom camera viewpoints
Common Operations
3D/2D Switch: Toggle between 3D view and 2D plane view (Shortcut:
V)Camera Type Switch: Toggle between orthographic and perspective views (Shortcut:
C)Auto Rotation: Enable/disable automatic scene rotation and adjust speed
Custom Camera Views: Create multiple camera key points and switch using clicks or number shortcuts
Timeline Control Panel (⑥)
Function Overview
The Timeline Control Panel is the central hub for animation playback and timing control.
Key Features
Play/Pause animations
Drag the timeline to preview animation progress
Configure animation sequencing
Control animation looping
Common Operations
Preview animation effects in real time
Adjust timing and rhythm of different animations
Validate workflow logic
Control overall animation duration
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